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Using Co-operative Learning and Vertical Non-Permanent Surfaces to Enhance 21st Century Learning in Junior Classrooms
Using both Peter Liljedahl’s thinking classroom framework and the Johnson’s co-operative learning structure, we hoped to merge both to create a positive, inclusive learning environment where ALL learners gained relevant new skills.
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STREAM: Adding Rigour to STEAM
Adding rigor to STEAM to make STREAM. STEAM has become increasingly popular over the past few years with a lot of emphasis on creating design tasks that are current, innovative and relevant. Our investigation seeks to add rigour to maximize learning.
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Using 3D and VR Technology to Enhance Social Studies and Historical Inquiry
This project explored the use of augmented and virtual reality in grades 6-8 including the use of 3D images and 360° photographs, HP Reveal and CoSpaces Edu to create virtual spaces, and the creation of an augmented reality sandbox.
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Coding with Math
This project will provide resources on how to introduce and embed coding into a numeracy block. There will also be insight on how to apply the gradual release model on integrating coding through lesson planning and student assessment.
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Student Success Through the Development of Self-Awareness and Self-Regulation Skills
“The Well-Being Project” provides students with a strong foundation for emotional health that focuses on the identification of emotions in oneself and others, and identifies and implements useful strategies for self-regulation and resiliency.