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Well-Being and Achievement Along the Play-Inquiry Continuum
If we place metacognition at the centre of our practice, supporting students as they process multi-sensory experiences through play and inquiry, we can remove worry from learning and increase awareness, well-being and achievement.
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Geotricity 3.0 (A Continuation of TLC-16-149)
Geotricity 3.0 provides transdisciplinary learning through STEM and geography connecting students with their community in real-life application of problem-based learning. Students and teachers increased collaboration and learning through GAFE.
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Using 3D and VR Technology to Enhance Social Studies and Historical Inquiry
This project explored the use of augmented and virtual reality in grades 6-8 including the use of 3D images and 360° photographs, HP Reveal and CoSpaces Edu to create virtual spaces, and the creation of an augmented reality sandbox.
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Examining Literacy Through a Health and Wellness Lens
We wanted to enrich reading/writing to teach health, wellness & well-being – and an inclusive support model for special education students. Results shown as Achievement, Equity & Well-Being to address the needs of the whole child – not just literacy.
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Capturing the Process of Healthy Active Living Education Learners Making Their Thinking Visible
To foster a culture of thinking in Healthy Active Living Education classes by implementing Visible Thinking approaches into our pedagogical practices using technology to collect evidence of understanding through observation, conversation and product.