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Livable and Sustainable Communities Exploration Through Minecraft: A Joint Science and Geography Collaboration
A CGC 1D1 and SNC 1D1 interdisciplinary inquiry project exploring livability and sustainability in Canada. Students using Minecraft Education Edition as a platform to build virtual livable and sustainable communities.
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Using Co-operative Learning and Vertical Non-Permanent Surfaces to Enhance 21st Century Learning in Junior Classrooms
Using both Peter Liljedahl’s thinking classroom framework and the Johnson’s co-operative learning structure, we hoped to merge both to create a positive, inclusive learning environment where ALL learners gained relevant new skills.
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Student Wellness in Catholic Schools
“Student Wellness in Catholic Schools” addressed 5 areas of Wellness – Spiritual, Emotional, Physical, Social and Intellectual. We created programs that assisted learners with managing their stress, peer stress, and home stress using Catholic G.E.
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Kindergarten Inquiry in the Outdoor Classroom
We promoted inquiry learning in kindergarten by using natural materials to create provocations in the outdoor classroom. We examined ways to help children communicate their thinking and extend their explorations.
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Empowering Young Modern Learners to Read
This project looked at the connection between reading engagement and reading improvement. We hypothesized that if students could find more success with reading through the use of technology, then their enjoyment and skill level would improve.