-
Student Wellness – A Grade 3-5 Approach
This project focused on giving teachers strategies to help create calmer classrooms where students are more in control of their emotions and therefore more ready to learn. By focusing on student well-being, we will see changes in teacher well-being.
-
Using STEM (Lego Robotics EV3) to Increase Student Engagement with Students with a Mild Intellectual Disability
By using Lego Robotics EV3 kits, this project aims to increase student engagement in a special education classroom through student inquiry and project-based learning.
-
Providing Purpose and Hope for Students to Enhance Well-Being
Engagement comes from understanding the purpose behind what you are doing, and being able to clearly articulate why it is personally meaningful for you. This is what we want for our students, and it comes when we provide them with purpose and hope.
-
Authentic Communication in French Immersion Kindergarten Through Math Games
Focus on mathematical understanding should not exclude French Immersion students simply due to lack of expressive vocabulary. Students can learn, and do strive, in authentic communication situations, such as playing math games in the early years.
-
Using Gaming to Boost Math Achievement and 21st Century Competency Development
Games were used to help students deepen their understanding of numbers, develop their procedural fluency and provide opportunities to practise learned skills, all in addition to learning how to collaborate and communicate with their peers.