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Authentic Student Assessment Through Digital Technologies
This project aimed to identify different forms of assessment, and how they can be redefined in a digital classroom. It also aimed to increase teacher efficacy by deepening their understanding of assessment, while building their capacity to do so.
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Using Professional Collaboration to Establish an Inquiry-Based Makerspace at Robert J. Lee Which Links STEAM with Coding, for Students
Our project highlights the importance of professional collaboration and teaming to provide rich and varied opportunities for students to code within the curriculum expectations at the kindergarten, Grade 3 and Grade 4 levels.
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Livable and Sustainable Communities Exploration Through Minecraft: A Joint Science and Geography Collaboration
A CGC 1D1 and SNC 1D1 interdisciplinary inquiry project exploring livability and sustainability in Canada. Students using Minecraft Education Edition as a platform to build virtual livable and sustainable communities.
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Using 3D and VR Technology to Enhance Social Studies and Historical Inquiry
This project explored the use of augmented and virtual reality in grades 6-8 including the use of 3D images and 360° photographs, HP Reveal and CoSpaces Edu to create virtual spaces, and the creation of an augmented reality sandbox.
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Coding with Math
This project will provide resources on how to introduce and embed coding into a numeracy block. There will also be insight on how to apply the gradual release model on integrating coding through lesson planning and student assessment.