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Blending Learning and Assessment: An Exploration of Different Technologies
This project explores different technologies that can be used in assessment (for, as and of learning) and evaluation in the secondary classroom. Technologies explored include Desire2Learn, Google Drive, Forms, Flubaroo, Poll Everywhere and Kahoot!
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Authentic Partners for Authentic Learning: Using Technology to Connect with Experts Outside the Classroom
Learn to leverage technology and the experiences of experts to help students learn and share in authentic contexts and with authentic audiences. Students gain independence and confidence by sharing their own voice and expertise with others.
Keyword(s):
authentic tasks, cross curricular, outside experts, student choice and voice, technology -
Toward a Blended Learning Environment in SNC 2D1
This project explored the effectiveness of integrating the use of devices and digital tools into SNC 2D1, in order to shift learning away from the tradition teacher-centred model to a blended learning environment that is more student-centred.