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Using Gaming to Boost Math Achievement and 21st Century Competency Development
Games were used to help students deepen their understanding of numbers, develop their procedural fluency and provide opportunities to practise learned skills, all in addition to learning how to collaborate and communicate with their peers.
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Build Attention, Self-Regulation and Empathy Through Mindfulness Practice
This report outlines a series of activities, practices and reflections on the impact and benefits of “Mindfulness” in schools and classrooms and how the practices of mindfulness can be used to enhance student and teacher well-being and performance.
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Guided Mathematics in the Primary Grades (K-3)
This project explores guided math as a framework for math instruction. A numeracy continuum of key ideas was created with next steps to support targeted guided math instruction. Tasks were created to support independent learners during guided math.
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Interactive Spaces Using QR Codes and Augmented Reality (AR)
Explore the possibilities of coding, QR Codes, HP Reveal and various Google apps to create engaging interactive walls, bulletin or display boards to view student growth, curiosity, questioning and reflections of their learning with a wider audience.
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Making Math Matter: Moderation and Making Partners
Making Math Matter by deepening strengthening the school community’s conceptual understanding of the mathematics their children and students are engaged in and access through the Ontario curriculum.