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Livable and Sustainable Communities Exploration Through Minecraft: A Joint Science and Geography Collaboration
A CGC 1D1 and SNC 1D1 interdisciplinary inquiry project exploring livability and sustainability in Canada. Students using Minecraft Education Edition as a platform to build virtual livable and sustainable communities.
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STREAM: Adding Rigour to STEAM
Adding rigor to STEAM to make STREAM. STEAM has become increasingly popular over the past few years with a lot of emphasis on creating design tasks that are current, innovative and relevant. Our investigation seeks to add rigour to maximize learning.
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Using Thinking Tools to Promote Deep Mathematical Understanding
Using thinking tools and meaningful rich tasks to support students’ conceptual understanding of big ideas, as well as improve student engagement and learning.
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Making a Difference: Using Assessment for Learning and the Three-Part Lesson Plan to Improve Student Achievement in Math
Our project focused on the use of the three-part lesson plan, a problem-solving model, a constructivist framework and various assessment strategies to increase students’ conceptual understanding of volume, mass, displacement and capacity.
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Coding with Math
This project will provide resources on how to introduce and embed coding into a numeracy block. There will also be insight on how to apply the gradual release model on integrating coding through lesson planning and student assessment.