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Livable and Sustainable Communities Exploration Through Minecraft: A Joint Science and Geography Collaboration
A CGC 1D1 and SNC 1D1 interdisciplinary inquiry project exploring livability and sustainability in Canada. Students using Minecraft Education Edition as a platform to build virtual livable and sustainable communities.
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Keepers of the Land 2.0
To use outdoor education as a means to foster an appreciation for and develop a greater understanding of the First Nations, Métis and Inuit people’s culture, way of life (past/present) and traditional teachings as the original keepers of the land.
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Using 3D and VR Technology to Enhance Social Studies and Historical Inquiry
This project explored the use of augmented and virtual reality in grades 6-8 including the use of 3D images and 360° photographs, HP Reveal and CoSpaces Edu to create virtual spaces, and the creation of an augmented reality sandbox.
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Student Success Through the Development of Self-Awareness and Self-Regulation Skills
“The Well-Being Project” provides students with a strong foundation for emotional health that focuses on the identification of emotions in oneself and others, and identifies and implements useful strategies for self-regulation and resiliency.
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Examining Literacy Through a Health and Wellness Lens
We wanted to enrich reading/writing to teach health, wellness & well-being – and an inclusive support model for special education students. Results shown as Achievement, Equity & Well-Being to address the needs of the whole child – not just literacy.