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Enhancing Outdoor Learning Opportunities in Kindergarten and Beyond
This project was designed to build upon our current instructional practices in the areas of outdoor education and inquiry-based learning, and to develop strategies to assist us in “provoking” and assessing student learning in a natural setting.
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Livable and Sustainable Communities Exploration Through Minecraft: A Joint Science and Geography Collaboration
A CGC 1D1 and SNC 1D1 interdisciplinary inquiry project exploring livability and sustainability in Canada. Students using Minecraft Education Edition as a platform to build virtual livable and sustainable communities.
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Keepers of the Land 2.0
To use outdoor education as a means to foster an appreciation for and develop a greater understanding of the First Nations, Métis and Inuit people’s culture, way of life (past/present) and traditional teachings as the original keepers of the land.
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The Blanket Exercise – Bringing the TRC to the Classroom
Our project examined local treaties and used the KARIOS Blanket Exercise to gain a greater understanding of the history and legacy of the relationship between Indigenous and non-Indigenous peoples in Canada.
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STREAM: Adding Rigour to STEAM
Adding rigor to STEAM to make STREAM. STEAM has become increasingly popular over the past few years with a lot of emphasis on creating design tasks that are current, innovative and relevant. Our investigation seeks to add rigour to maximize learning.