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Livable and Sustainable Communities Exploration Through Minecraft: A Joint Science and Geography Collaboration
A CGC 1D1 and SNC 1D1 interdisciplinary inquiry project exploring livability and sustainability in Canada. Students using Minecraft Education Edition as a platform to build virtual livable and sustainable communities.
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Making a Difference: Using Assessment for Learning and the Three-Part Lesson Plan to Improve Student Achievement in Math
Our project focused on the use of the three-part lesson plan, a problem-solving model, a constructivist framework and various assessment strategies to increase students’ conceptual understanding of volume, mass, displacement and capacity.
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Using STEM (Lego Robotics EV3) to Increase Student Engagement with Students with a Mild Intellectual Disability
By using Lego Robotics EV3 kits, this project aims to increase student engagement in a special education classroom through student inquiry and project-based learning.
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Capturing the Process of Healthy Active Living Education Learners Making Their Thinking Visible
To foster a culture of thinking in Healthy Active Living Education classes by implementing Visible Thinking approaches into our pedagogical practices using technology to collect evidence of understanding through observation, conversation and product.