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Mining for Deeper Understanding of Languages
Throughout this project we explored the use of Minecraft as a tool to get students talking in second language classrooms and to help improve language acquisition.
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The French Immersion Classroom: Enhancing Teaching Practice and Developing Students’ Communication Through Cross-Curricular Balance and the use of Technology
With a focus on the Junior French Immersion classroom (grades 5 and 6), cross-reference curriculum areas taught in French to develop balanced literacy lessons and consistently integrate School Board issued technology (IPADS) into learning activities
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Level Up Your Social Studies Program – Gamifying the New Curriculum
Implementing game-based learning throughout our classes, specifically in social studies work, as a means to motivate and engage learners and develop critical and creative thinking skills.
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The Mindful Math Project – Part 2
A Grade 10 LDCC math resource that focuses on decreasing math anxiety and increasing mathematical knowledge through engaging and practical activities. It is a teacher-ready and student-focused resource that can be used as is or modified.
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Using Multiple Technology Platforms to Connect Students with Authentic Audiences
This project explored ways to use digital learning platforms to connect students with authentic learning opportunities and audiences (peer/adults, both inside and outside their own school).