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Level Up Your Social Studies Program – Gamifying the New Curriculum
Implementing game-based learning throughout our classes, specifically in social studies work, as a means to motivate and engage learners and develop critical and creative thinking skills.
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Documentation and Visibility of Student Thinking
We intentionally developed lessons as opportunities for making student thinking more visible. Debriefing lessons using student work recorded on technology allowed all parties to identify misconceptions, give feedback and assess student thinking.
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Technology Help Desk: Bridging the Gap Between Home and School
This project sought to rethink the way parents, students and teachers are supporting in their learning about educational technologies. Concise student-generated tutorial videos are hosted on a website to address a range of categories.
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How to Effectively use MacBook and iPads as Teaching and Learning Tools in the Classroom
Using Explain Everything for students to communicate their thinking and understanding.
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Using Multiple Technology Platforms to Connect Students with Authentic Audiences
This project explored ways to use digital learning platforms to connect students with authentic learning opportunities and audiences (peer/adults, both inside and outside their own school).