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Mining for Deeper Understanding of Languages
Throughout this project we explored the use of Minecraft as a tool to get students talking in second language classrooms and to help improve language acquisition.
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Building Community Among High School E-Learners: Student Engagement and Retention in an Online World
High School Student Engagement in eLearning Environments explores survey results from secondary eLearning students in two Ontario boards. It has implications for administrators, teacher practice and for how we communicate about eLearning to students.
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Empowered Voices: Using Speech Technology Applications Within Sheltered Drama
Confidence, accurate pronunciation and fluency when speaking are challenges for ELLs. Opportunities to practise listening and speaking are often secondary, thus our aim was to improve speech skills via direct practise in drama, ELD and ESL classes.
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Multidisciplinary Magic Mirror
The focus of our project is to create an interactive touchscreen mirror as a model for future student projects that would involve students from multiple departments (computer science, engineering, manufacturing and art).
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Assessment and Teaching in French as a Second Language through the Use of Google Technologies
This project was created to test the possible usage of technology for French as a Second Language beyond its popular use of knowledge-seeking and using it as a French-English dictionary tool.