Empowering Young Modern Learners to Read

Resources Used

After many discussions with our Modern Learning Technology Teachers, Assistive Technology Resource Teachers and Instructional Coaches, the following is a list of key apps and computer programs that were helpful in using technology to engage our reluctant readers:

  • Draw Your Game (app) – students can draw their own game boards based on a book they are reading to help re-tell the setting of the story. This can also be used as a re-tell of the plot as students can insert characters into their games and have them work through various problems in order to pass the level
  • Stop Motion (app)
  • Little Book Creator (app and online computer program)
  • Draft Builder (app and online computer program)
  • Mindomo (app)
  • Bloxels (app)
  • Bookflix (online program)
  • Tumble Books (online program)
  • MindPlay (computer program that you can purchase – is quite costly)
  • TinyTap (app) – comprehension
  • Shadow Puppet Edu (app)
  • Apple Clips (app)
  • Explain Everything (app)
  • Adobe Spark Video (app)
  • Osmo Words (app requiring additional hardware that can be purchased)
  • Teach Your Monster to Read (app and online computer program – if used online, students can generate their own logins that will track and maintain their progress)
  • Reading Raven (app)
  • Find the Words (app)
  • Super Why ABC Adventure (app)
  • Grabby Word (app)
  • Super Why Phonics Fair (app)
  • Super Why (app)
  • Starfall (app)
  • Word Magic (app)
  • Word Bubbles (app)
  • Sight Words (app)

 

The following is a list of YouTube songs/videos that we used daily as our hook to start the lesson or to close off each lesson:

 

The following is a list of resources that were generated from attending the Connect Conference in Niagara Falls. Please note that many of these are not just reading-specific but can generate some ideas for how to you can introduce the use of technology from a cross-curricular perspective, thereby not just teaching reading but other aspects of the curriculum as well:

ttps://docs.google.com/presentation/d/1DVYjWcxzhatVow-yyWOihUXykSty_weqjuG10dQak9I/mobilepresent?slide=id.g34db2c2339_0_0

bit.ly/GamifyConnect2018

Classcraft

Passport with missions to complete (great for geography)

iMovie trailers

App.bookreader.com – on Chromebooks

Kahoot

Quizizz

Goo.gl/slides/sw32cs

Getmattsstuff.com

www.canadianclassroom.com

https://docs.google.com/presentation/d/1oLmqp-LHI7V1SSxmvUempFEA3lihSUqhRMudzPwWVlk/mobilepresent?slide=id.g38aa48c46b_0_0

https://drive.google.com/file/d/1YPvmHoqjAw1jPRyZ2CToUEQ6kx0ANTn9/view

GooseChase

https://padlet.com/lboluk/gwucs5n1tm6w

https://goo.gl/VzSLwZ

Clips

One note
https://edu.sphero.com/cwists/category

http://tiny.cc/k-3STEAM

http://ceeo.tufts.edu/documents/researchPlayfulReport.pdf

http://bit.ly/cancode18

bit.ly/scottmckenzie27

https://medium.com/reading-writing-in-a-digital-world/makerspaces-in-literacy-85328f7d38c5

Maslyk, Jacie. STEAM Makers: Fostering Creativity and Innovation in the Elementary Classroom. Corwin/A SAGE Company, 2016.

Peppler, Kylie A., et al. Makeology: Makers as Learners. Routledge, 2016.

Peppler, Kylie A., et al. Makeology: Makerspaces as Learning Environments. Routledge, 2016.

Spencer, John, and A. J. Juliani. Empower: What Happens When Students Own Their Learning. IMpress, 2017.

Spencer, John, and A. J. Juliani. LAUNCH: Using Design Thinking to Boost Creativity and Bring Out the Maker in Every Student. Dave Burgess Consulting, Inc., 2016.

Personal Interviews:

Amit Mehotra,  Modern Learning Resource Teacher.

Simon Ford. Assistive Technology Resource Teacher.

Videos