Resources Used
After many discussions with our Modern Learning Technology Teachers, Assistive Technology Resource Teachers and Instructional Coaches, the following is a list of key apps and computer programs that were helpful in using technology to engage our reluctant readers:
- Draw Your Game (app) – students can draw their own game boards based on a book they are reading to help re-tell the setting of the story. This can also be used as a re-tell of the plot as students can insert characters into their games and have them work through various problems in order to pass the level
- Stop Motion (app)
- Little Book Creator (app and online computer program)
- Draft Builder (app and online computer program)
- Mindomo (app)
- Bloxels (app)
- Bookflix (online program)
- Tumble Books (online program)
- MindPlay (computer program that you can purchase – is quite costly)
- TinyTap (app) – comprehension
- Shadow Puppet Edu (app)
- Apple Clips (app)
- Explain Everything (app)
- Adobe Spark Video (app)
- Osmo Words (app requiring additional hardware that can be purchased)
- Teach Your Monster to Read (app and online computer program – if used online, students can generate their own logins that will track and maintain their progress)
- Reading Raven (app)
- Find the Words (app)
- Super Why ABC Adventure (app)
- Grabby Word (app)
- Super Why Phonics Fair (app)
- Super Why (app)
- Starfall (app)
- Word Magic (app)
- Word Bubbles (app)
- Sight Words (app)
The following is a list of YouTube songs/videos that we used daily as our hook to start the lesson or to close off each lesson:
- Letter Factory Alphabet Sounds Song (Leap Frog)
- Leap Frog Letter Factory
- The Letter Sounds Song
- Alphabet Song
The following is a list of resources that were generated from attending the Connect Conference in Niagara Falls. Please note that many of these are not just reading-specific but can generate some ideas for how to you can introduce the use of technology from a cross-curricular perspective, thereby not just teaching reading but other aspects of the curriculum as well:
Passport with missions to complete (great for geography)
iMovie trailers
App.bookreader.com – on Chromebooks
Goo.gl/slides/sw32cs
Getmattsstuff.com
www.canadianclassroom.com
https://drive.google.com/file/d/1YPvmHoqjAw1jPRyZ2CToUEQ6kx0ANTn9/view
GooseChase
https://padlet.com/lboluk/gwucs5n1tm6w
Clips
One note
https://edu.sphero.com/cwists/category
http://ceeo.tufts.edu/documents/researchPlayfulReport.pdf
https://medium.com/reading-writing-in-a-digital-world/makerspaces-in-literacy-85328f7d38c5
Maslyk, Jacie. STEAM Makers: Fostering Creativity and Innovation in the Elementary Classroom. Corwin/A SAGE Company, 2016.
Peppler, Kylie A., et al. Makeology: Makers as Learners. Routledge, 2016.
Peppler, Kylie A., et al. Makeology: Makerspaces as Learning Environments. Routledge, 2016.
Spencer, John, and A. J. Juliani. Empower: What Happens When Students Own Their Learning. IMpress, 2017.
Spencer, John, and A. J. Juliani. LAUNCH: Using Design Thinking to Boost Creativity and Bring Out the Maker in Every Student. Dave Burgess Consulting, Inc., 2016.
Personal Interviews:
Amit Mehotra, Modern Learning Resource Teacher.
Simon Ford. Assistive Technology Resource Teacher.