-
Creating STEAM Activities to Engage Learners in Mathematical Thinking and Problem-Solving
An exploration of how technology can be embedded into mathematics with a collaborative inquiry approach. This project will develop inquiry, problem-solving and critical thinking skills by using technology as a part of programming and assessment.
-
Kindie/Grade 1 – Assessment, Tracking and Reporting
Kindergarten teachers worked together with the Grade 1 teachers to explore the idea of setting up their classroom layouts (The Third Teacher) to enhance learning and also by setting up digital portfolios.
-
Interactive Spaces Using QR Codes and Augmented Reality (AR)
Explore the possibilities of coding, QR Codes, HP Reveal and various Google apps to create engaging interactive walls, bulletin or display boards to view student growth, curiosity, questioning and reflections of their learning with a wider audience.
-