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Loose Parts: The Gateway to 21st Century Skills and Competencies
The goal of our project was to make connections between the curriculum, 21st century competencies and loose parts theory by creating a resource to share with other educators.
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Achieving Well-Being and Success Through Self-Regulation
This project helped students develop skills and methods for managing their emotions (stress and anxiety), behaviours, thoughts, attention and focus as a way of improving academic achievement and success, personal well-being, and self-regulation.
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Creating STEAM Activities to Engage Learners in Mathematical Thinking and Problem-Solving
An exploration of how technology can be embedded into mathematics with a collaborative inquiry approach. This project will develop inquiry, problem-solving and critical thinking skills by using technology as a part of programming and assessment.
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Interactive Spaces Using QR Codes and Augmented Reality (AR)
Explore the possibilities of coding, QR Codes, HP Reveal and various Google apps to create engaging interactive walls, bulletin or display boards to view student growth, curiosity, questioning and reflections of their learning with a wider audience.
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Math Playground: Give Your Brain a Workout
“What can we do for homework?” We used this grant money to create a bank of math games for primary, junior and intermediate students that can be signed out by families to enjoy math practice in an engaging way.
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