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Livable and Sustainable Communities Exploration Through Minecraft: A Joint Science and Geography Collaboration
A CGC 1D1 and SNC 1D1 interdisciplinary inquiry project exploring livability and sustainability in Canada. Students using Minecraft Education Edition as a platform to build virtual livable and sustainable communities.
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Keepers of the Land 2.0
To use outdoor education as a means to foster an appreciation for and develop a greater understanding of the First Nations, Métis and Inuit people’s culture, way of life (past/present) and traditional teachings as the original keepers of the land.
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STREAM: Adding Rigour to STEAM
Adding rigor to STEAM to make STREAM. STEAM has become increasingly popular over the past few years with a lot of emphasis on creating design tasks that are current, innovative and relevant. Our investigation seeks to add rigour to maximize learning.
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Using Thinking Tools to Promote Deep Mathematical Understanding
Using thinking tools and meaningful rich tasks to support students’ conceptual understanding of big ideas, as well as improve student engagement and learning.
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Examining Literacy Through a Health and Wellness Lens
We wanted to enrich reading/writing to teach health, wellness & well-being – and an inclusive support model for special education students. Results shown as Achievement, Equity & Well-Being to address the needs of the whole child – not just literacy.