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Level Up Your Social Studies Program – Gamifying the New Curriculum
Implementing game-based learning throughout our classes, specifically in social studies work, as a means to motivate and engage learners and develop critical and creative thinking skills.
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Technology Help Desk: Bridging the Gap Between Home and School
This project sought to rethink the way parents, students and teachers are supporting in their learning about educational technologies. Concise student-generated tutorial videos are hosted on a website to address a range of categories.
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Leveraging Technology to Improve Assessment as/for/of Learning in Mathematics
We identified ways to use technology to gather formative assessment and align it with Learning Maps, Big Ideas, Learning Goals and Success Criteria. Ultimately, we were most concerned about leveraging technology to triangulate assessment data.
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Summing It Up: Math + Technology = Engagement
Exploration of the use of technology to support communication of all learners in their expression of mathematical thinking.
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Science and Technology: Probing into the Future
The purpose of this project is to see if engagement and understanding is improved through the use of modernized equipment that will not only engage students in their learning, but also allow them to collect more accurately the data.
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