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Level Up Your Social Studies Program – Gamifying the New Curriculum
Implementing game-based learning throughout our classes, specifically in social studies work, as a means to motivate and engage learners and develop critical and creative thinking skills.
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Documentation and Visibility of Student Thinking
We intentionally developed lessons as opportunities for making student thinking more visible. Debriefing lessons using student work recorded on technology allowed all parties to identify misconceptions, give feedback and assess student thinking.
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The Mindful Math Project – Part 2
A Grade 10 LDCC math resource that focuses on decreasing math anxiety and increasing mathematical knowledge through engaging and practical activities. It is a teacher-ready and student-focused resource that can be used as is or modified.
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How to Effectively use MacBook and iPads as Teaching and Learning Tools in the Classroom
Using Explain Everything for students to communicate their thinking and understanding.
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Using Multiple Technology Platforms to Connect Students with Authentic Audiences
This project explored ways to use digital learning platforms to connect students with authentic learning opportunities and audiences (peer/adults, both inside and outside their own school).