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Level Up Your Social Studies Program – Gamifying the New Curriculum
Implementing game-based learning throughout our classes, specifically in social studies work, as a means to motivate and engage learners and develop critical and creative thinking skills.
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Documentation and Visibility of Student Thinking
We intentionally developed lessons as opportunities for making student thinking more visible. Debriefing lessons using student work recorded on technology allowed all parties to identify misconceptions, give feedback and assess student thinking.
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The Mindful Math Project – Part 2
A Grade 10 LDCC math resource that focuses on decreasing math anxiety and increasing mathematical knowledge through engaging and practical activities. It is a teacher-ready and student-focused resource that can be used as is or modified.
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How to Effectively use MacBook and iPads as Teaching and Learning Tools in the Classroom
Using Explain Everything for students to communicate their thinking and understanding.
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Building Community Among High School E-Learners: Student Engagement and Retention in an Online World
High School Student Engagement in eLearning Environments explores survey results from secondary eLearning students in two Ontario boards. It has implications for administrators, teacher practice and for how we communicate about eLearning to students.