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Level Up Your Social Studies Program – Gamifying the New Curriculum
Implementing game-based learning throughout our classes, specifically in social studies work, as a means to motivate and engage learners and develop critical and creative thinking skills.
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Documentation and Visibility of Student Thinking
We intentionally developed lessons as opportunities for making student thinking more visible. Debriefing lessons using student work recorded on technology allowed all parties to identify misconceptions, give feedback and assess student thinking.
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Using Multiple Technology Platforms to Connect Students with Authentic Audiences
This project explored ways to use digital learning platforms to connect students with authentic learning opportunities and audiences (peer/adults, both inside and outside their own school).
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Empowered Voices: Using Speech Technology Applications Within Sheltered Drama
Confidence, accurate pronunciation and fluency when speaking are challenges for ELLs. Opportunities to practise listening and speaking are often secondary, thus our aim was to improve speech skills via direct practise in drama, ELD and ESL classes.
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Summing It Up: Math + Technology = Engagement
Exploration of the use of technology to support communication of all learners in their expression of mathematical thinking.