Why are students so engaged by games? How can the foundations of gaming be adopted and integrated into our curriculum? Using the principles of gamification and game-based learning, this session will explore what makes playing games so engaging and how gamification and game-based learning can inform and help teachers re-envision unit design. A variety of resources and examples will be shared with participants to help in understanding the theory and explore the practical application of these concepts in the classroom.
Audience: Grades 4-12
Resources:
- email: [email protected]
- find Derrick on twitter
- How Do We Respond to Games Survey
- Survey Responses
- Big Bang Theory Escape Room Video
- Heather Birch’s GAMERWORLD
- Philip Vinogradov’s QUESTT
- Michael Matera’s REALM OF NOBLES
- Daniel Harrold’s PEDAGOGY
- Jessica King’s GAME ELEMENTS
- Texts for Inspiration
- Reality is Broken, by Jane McGonigal
- The Multiplayer Classroom, by Lee Sheldon
- Explore Like a Pirate, by Michael Matera
- Gamify, by Brian Burke
- The Gamification of Learning, by Karl Kapp
- A Theory of Fun for Game Design, by Raph Koster
- Aesthetics and Design for GBL, Michele Dickey
- What Video Games Have to Teach Us, by James Paul Gee
- TED and TEDx Talks
- John Hunter’s “Teaching With The World Peace Game”
- Dr. Tae’s “Can Skateboarding Save Our Schools?”
- Jane McGonigal’s “Gaming Can Make A Better World”
- Jane McGonigal’s “The Game That Can Give You…”
- Jane McGonigal’s “Massively Multiplayer…Thumb-Wrestling?”
- Brenda Romero’s “Gaming For Understanding”
- Paul Andersen’s “Classroom Game Design”
- Will Wright’s “Spore, Birth Of A Game”
- YouTube Talks
- James Paul Gee’s “Learning With Video Games”
- James Paul Gee’s “Video Games, Learning and Literacy”
- Paul Anderson at TEDxBozeman
- Classcraft website
- Creating Badges
- Google Apps for Education (all of them)
- Doctopus
- iMovie
- YouTube