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Inquiry and the Struggling Student
It can be a challenge to program for struggling students. When children have difficulty reading and writing, how can they inquire? This session will explore different options for helping your struggling students thrive. Topics include: Assistive technology options: what are they and how can we use them in the classroom? Various ways to share thinking …
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A Web of Tools to Inspire Vulnerable Students
This session will explore a variety of web tools that facilitate communication and collaboration with vulnerable students. This workshop will offer student samples, assignments and assessments that help engage at risk students. Applications will include some projects from Google’s suite and other websites, like simple surveys and slideshows, to reach struggling students. Resources: Christina’s resource …
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Gaming for Numeracy
Creating authentic and engaging content to link to real life experiences can be extremely challenging in mathematics. This session highlights specific apps, websites and video games that can make mathematics fun for any student. Participants are encouraged to “play along” on their devices while connecting, sharing, and collaborating via Google Apps for Education. Audience: Primary/Junior/Intermediate …
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Gaming for Literacy
Engaging vulnerable students in reading and writing can be a challenging experience for teachers. This session provides participants with hands-on experience using gaming in the language classroom with specific classroom learning opportunities shared. Participants are encouraged to “play along” on their computers or tablet devices while using Google Apps for Education (GAFE) to share, collaborate, and learn …
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Ripping it up: Engaging boys and vulnerable students through technology, inquiry, and gaming
In this session, teachers have an opportunity to explore various ways to engage vulnerable students across the curriculum. An examination of current research surrounding vulnerable students, gaming in the classroom, and increasing student voice is highlighted. In addition, participants explore Google Apps for Education, various inexpensive or free games, and other free, web-based applications as a means …