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Play & Digital Tools in the Early Years
Play & Digital Tools in the Early Years: How can we integrate digital tools into our play experiences? There is a lot of chatter about games like prodigy and IXL or reading programs like Reading A to Z. Having a conversation of what is out there both analogue and digital, how to evaluate the experience …
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Bring Escape Rooms Into Your School With Breakout EDU
If you are a teacher who likes the challenge of escape rooms and is hoping to bring team-based engagement into your classroom you and your students will love Breakout EDU. With puzzles already designed for elementary and secondary students in all subject areas, and the ability to play using digital and physical tools, this is …
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Math Play and Digital Tools
Full title: Math, Play & Digital Tools: How can we foster a love of mathematics in the early years In this webinar, participants will explore and share how they have used games to engage learners in mathematical thinking. Learning through play and exploration has long been a part of the classroom. How can we use …
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Games-based Learning in Math
This session explores the popular tools Kahoot and Prodigy to support and enhance learning in math. Kahoot is a quiz style game in which kids connect to a central computer using their device and partake in multiple choice quizzes that track their performance. Prodigy is a role playing fantasy game in which students must solve …
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Gamification and Game-Based Learning: Assessment and Evaluation
Description: How do students succeed in game-based learning environments? How can the education system and daily classes be restructured with the best of what games have to offer? This session will focus on how assessment and evaluation practices can be designed to appeal to all learners, allow for different paces and paths for students to …