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Learning to code, Coding to Learn (with Scratch and Makecode)
Many teachers organized exciting “Hour of Code” explorations for their students in December 2019. How might you turn the “hour of code” into “the year of learning” for your students? How can learning to code support the development of mathematical processes? How do students learn through the act of coding? If you’re interested in learning …
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Coding Purposeful Practice Activities in Elementary Mathematics
This session introduces Scratch projects that will encourage students to practice math operations such as addition/subtraction, and multiplication/division. Rather than simply playing the games, students can become active coders by modifying and tweaking the code in the programs. They will be able to build upon the math concepts demonstrated in the original game and can …
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Plotting an Engaging Lesson in Math Through Coding-Coordinate Systems
Plotting in math can be as engaging as it is when storytelling. Working with coordinate systems can be more interactive and purposeful when students are coding. Participants in this session will be introduced to coding challenges in Scratch (a free web-based application) that help to enhance student understanding of the coordinate grid in math class. …
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Coding Rich Math Stories in Elementary
In this webinar participants will learn how to build and create memory aids in Scratch to help students learn and remember important math concepts. Participants will code animations, and interactive stories that solidify important ideas in the math curriculum. They will learn how students will use their own voices, music, and animated sprites to increase …
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Exploring the Power of Variables via Coding for Math Class
In this webinar, participants will learn to use coding to help make variables come to life. Participants will learn how to create applications to solve math problems directly related to the Ontario math curriculum. Some applications might include a guessing game, 12 hour to 24 hour clock converter and unit rates converter. Using variables helps …