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And the Winner Is _ Using Math Games in the Classroom
It is not very often we hear, “I love math” in school but that is the response educators are looking for. Math should be a place of wonder and excitement. Students should want to see connections, patterns and get excited about numbers. This session takes a look at how we, as teachers, can harness the …
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Play & Digital Tools in the Early Years
Play & Digital Tools in the Early Years: How can we integrate digital tools into our play experiences? There is a lot of chatter about games like prodigy and IXL or reading programs like Reading A to Z. Having a conversation of what is out there both analogue and digital, how to evaluate the experience …
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Games-based Learning in Math
This session explores the popular tools Kahoot and Prodigy to support and enhance learning in math. Kahoot is a quiz style game in which kids connect to a central computer using their device and partake in multiple choice quizzes that track their performance. Prodigy is a role playing fantasy game in which students must solve …
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Redefining the Math Classroom with Technology Part 2 – Plan, Teach and Assess Using Web 2.0 Tools
The introduction of technology into the math classroom has redefined how teachers plan, teach and assess. In this session, we will utilize a hands-on approach to show how technology can amplify students’ ability to communicate, collaborate, represent and learn from one another in a one-to-one junior math classroom. Part 2 of this webinar will highlight …
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Ripping it up: Engaging boys and vulnerable students through technology, inquiry, and gaming
In this session, teachers have an opportunity to explore various ways to engage vulnerable students across the curriculum. An examination of current research surrounding vulnerable students, gaming in the classroom, and increasing student voice is highlighted. In addition, participants explore Google Apps for Education, various inexpensive or free games, and other free, web-based applications as a means …