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Implications of Technology – Part 2: Connected But Alone
NOTE: This session is one of a three-part series discussing the technology and its implications for education and personal wellness. We live and learn in a world that is captivated by social media and overflowing with on-demand content. At the same time, we have ready access to tools that allow us to collaborate in real …
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Building Your Online PLN
In today’s digital age, educators can create their own professional development program that fits their needs and is accessible anytime and anywhere. Many teachers do this by building an online personal learning network (PLN). No matter where you are in the world, there’s always someone online available to answer your questions and share their expertise. …
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Planning Collaborative Projects from Start to Finish
Have you wanted to get your students collaborating with other students outside your classroom but just didn’t know where to start? In this session, participants will learn the nuts and bolts of setting up a collaborative project that extends beyond the classroom. Audience: Elementary Resources: Find Kim on Twitter Sample Collaboration Article: Tips for building …
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TeachOntario: A Professional Learning Community for Educators
In this hands-on session you’ll be introduced to TeachOntario, a new online community that supports sharing, collaboration and knowledge exchange among Ontario’s teachers. Hear from educators who are using the platform to create and share content, engage in discussion groups and contribute to the ever-growing, online community. TeachOntario was created by TVO, in partnership with …
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Ripping it up: Engaging boys and vulnerable students through technology, inquiry, and gaming
In this session, teachers have an opportunity to explore various ways to engage vulnerable students across the curriculum. An examination of current research surrounding vulnerable students, gaming in the classroom, and increasing student voice is highlighted. In addition, participants explore Google Apps for Education, various inexpensive or free games, and other free, web-based applications as a means …