In this session, teachers have an opportunity to explore various ways to engage vulnerable students across the curriculum. An examination of current research surrounding vulnerable students, gaming in the classroom, and increasing student voice is highlighted. In addition, participants explore Google Apps for Education, various inexpensive or free games, and other free, web-based applications as a means of enhancing the learning for our most challenging students.
Audience: Junior/Intermediate
Resources:
- Jeff on Twitter: @jpkitchener
- Jeff’s Ripping it Up Google Doc of resources includes:
- Articles, research
- Book resources, including The Wonder of Boys
- Web resources
- Projects for literacy, inquiry and more, including 100 word stories and E-Trash Geometry
- Ready-to-use templates and student samples
- Rubrics
- Games and gaming resources
- Pecha Kucha
- Google Apps for Education
- Today’s Meet
- New Zealand school bans rules (article)
- Dreambox
- Prodigy Math
- Machinarium, Botanicula
- Sphero and related educational activities