Ripping it up: Engaging boys and vulnerable students through technology, inquiry, and gaming

In this session, teachers have an opportunity to explore various ways to engage vulnerable students across the curriculum. An examination of current research surrounding vulnerable students, gaming in the classroom, and increasing student voice is highlighted. In addition, participants explore Google Apps for Education, various inexpensive or free games, and other free, web-based applications as a means of enhancing the learning for our most challenging students.

Audience: Junior/Intermediate

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