Wonder what augmented and virtual reality are past the crazy goggles and lines on the football field? What is the difference between the two? How can we meaningfully integrate these tools into our learning goals? In this webinar, participants explore augmented and virtual reality in the classroom. In addition to looking at quick opportunities for integrating augmented and virtual reality into our curricular goals, the session also looks at ways that learners and educators can participate in creating their own virtual and augmented reality experiences with tools like CoSpaces, Aurasma and Blippar Builder. It is hoped that everyone leaves with a next step to take back to their classroom by the end of this session.
Presenter: Tina Zita
Audience: K-Gr. 8
Resources:
- Find Tina on Twitter here
- House of VR;
- AGO Exhibitions – Reblink
- ISTE article
- Benefits of AR
- Benefits of VR
- Virtual reality and empathy article
- UN’s Virtual Reality Project
- New York Times VR
- The New Periodic Table of iOS Apps – VR and AR
- Creating with CoSpaces
- Aurasma (aka HP Reveal)
- Twitter hashtag #avrinedu
- People to follow on Twitter: Jaime Donally, Steve Bambury
- Peel AR/VR resources
- Links shared by others: Augmented reality poster for Adobe Max 2017 , James Steeves’ SketchLab, ROM’s Augmented Reality Exhibtions,