Wonder what augmented and virtual reality are past the crazy goggles and lines on the football field? What is the difference between the two? How can we meaningfully integrate these tools into our learning goals? In this webinar, participants will explore augmented and virtual reality in the classroom. In addition to looking at quick opportunities for integrating augmented and virtual reality into our curricular goals, we will also look at ways that learners and educators can participate in creating their own virtual and augmented reality experiences with tools like CoSpaces, Aurasma and Blippar Builder. Our hope by the end of the session is that everyone leaves with a next step to take back to their classroom.
Presenter: Tina Zita
Audience: K-Gr. 8